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Monthly Archives: October 2014

HARDLANDER: Version 0.8 Released! New Test levels

The Latest version of HardLander has plenty to celebrate!  Two new levels, improved graphic fidelity and improved stability will keep the fun going long into the night.  So grab some friends and gather around your TV.

Teeter Totter 
4 players face off against 2 teetering totters.   Get it spinning to smash your opponents into smithereens or try and stay out of harms way, it’s your choice!

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Laser Tag
Blast your friends out of the sky in an instant with this levels new ship fired lasers!  To fire your weapon you must push your thrust all the way down meaning that shooting at the wrong time could mean kissing a wall.

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IndieCade 2014

If you are around LA this next weekend attending IndieCade, be sure to come down and play some Hard Lander with me at the OUYA booth.  I would love to see what you guys think!

I added a few new things recently.  I added a laser equipped asteroids that can spawn (rarely).  I also added a reward for going very fast on graveyard;  If you get over 700 kph you will spawn floor clearing concussion bombs to get rid of those pesky squatters!

HardLander is included in the latest IndieRoyale bundle!

I’m pretty excited about it.  It’s also really helped the Steam page.  Today is the second best day of traffic since I launched on greenlight.  If you would like to check the game out, and especially if you have friends coming over this weekend who like to get a little punchy, you can get it for pennies along with some other cool looking games.

Also, I’m about to build a new version of the game with all the cool stuff I’ve posted about previously!  Woohoo!

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Teeter-totter Prototype Level

I’m prototyping a new level I’m calling teeter-totter.  It’s going to be a roundish level with a center pivot, free spinning platform in the middle of the screen which can be manipulated to mess with your opponents.  I like how the platform balances if no one takes off, since the spawns are equidistant along the platform.  Once one person lifts off however it will start to tip.  There are many possibilities for interesting interactions.  For instance you can continually screen wrap vertically trying to get the platform spinning faster and faster but avoiding the wall.  You can hit the platform from the bottom, or use it to smack your opponent into a wall.  I haven’t been able to play test this yet with 4 players but I am hoping that it’s fun.  If so I will continue to refine it.

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Updated the teeter-totter prototype level.  I need to do more play-testing but I like this look better.  Also the hole in the middle gives some opportunity for slick evasion for the nimble pilot.  I enclosed the level to make the rotating platform more important since you can’t escape it.  In previous play-testing people would quickly fly away from the platform.  Now positioning is much more important.  In the image that follows, the surface is balanced until one sprightly rocket ship takes off and it starts tipping to the left.

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Eugene Indie game com 2014

I got a chance to show Hard lander at the first Eugene, Oregon #igcon.  It was a ton of fun and all four controllers were occupied nearly the whole time!  Some people were playing for hours at a time.  I got some good feedback and encouragement.

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