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HardLander: Competitive Local Multiplayer Version 0.85 Released!

Have more fun with your friends this weekend with improvements to ship physics and Sumo! Shove your friends into a laser wall and show them who’s boss. The ships are now easier to control for beginners and faster and more nimble for veterans. More fun for everybody!Level changes

This build removes slow mo from the SUMO level which allows some different stratagies such as shoving like this!

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A little bit of explanation of how Slowmo works is needed. In most levels once a player wins by being the last person standing, there is a slow mo that lasts a couple seconds. This is fun because it adds a bit of punch to the victory, but also because if you die during this slow mo the round is a tie. This gives other players that would have lost something to root for and causes lots of cheering at the expense of the might be winner which makes the game more fun. However, in Sumo it’s fun to be able to push the player out of the ring. However, with Slowmo on this almost always resulted in a tie. This is possible because in Sumo ship to ship destruction is disabled so pushing is a valid option. I think this makes the level a lot more fun and interesting.Gameplay changes

Hard Lander has always been a bit top-heavy. This can be fun because it requires a high level of skill to balance without crashing. However durring playtesting I realized that this makes the learning curve a bit too high for new players. So I reduced the mass of the top of the ship by 30%.

This changes the ship behavior in two ways:

  • The ship how has a lower center of gravity. This means that it will very slightly self balance when you are pointing up. So if you are pointing straight up you will not tip over. Hopefully this makes it a little easier to get over the first hump of the learning curve which is not tipping over. Landing is now a ‘tiny’ bit easier as well.
  • Since the ship is a bit lighter you can now turn a bit faster and accelerate faster. This is more fun for advanced players as you feel more nimble. Make no mistake, this game is still very hard to master and is very satisfying to fly once you get the hang of it.

Bug Fixes:

  • pesky asteroid collider fixed.

HardLander on Steam GreenLight!

Just published to Steam Greenlight! Let the popularity contest begin! If you feel up to it, and it looks like something you would like to play with your friends give it a vote. Durring pax, which doubled as an amazing volume of playtesting, I noticed a couple bugs.

  • Rarely in 4 player 2 ships will spawn at the same place either destroying each other instantly or going into a Thelma and Loise style barrel roll off a cliff or into a wall.
  • On Asteroids, there is one asteroid that has a collider that is too big for the graphic. I will work on fixing both of these this week.
  • I noticed another issue which isn’t a bug but that I want to address.  In the level asteroids, there are nothing but rocks flying around and other players.  If the players are playing defensive they won’t move much, which happens a lot with new players.  As a result sometimes the level goes on too long, way longer then most of the other levels.  I got this feedback from CGDC but It didn’t sink in until I saw it at PAX.  I was thinking that I could make asteroids fly in from no where after a set time but then I would have to make an alert system so you knew it was coming, and that might take a bit of work.  I always try to fix a problem in the least amount of work.  It’s probably due to laziness but it makes me feel better to think of it as a Occam’s Razor kind of thing (http://en.wikipedia.org/wiki/Occam’s_razor). The solution I am going to try is to have the large center asteroid look like it’s modded out with some metal lazers or something.  Then put a few lights on it.  When all the lights turn on, then a few lazers will turn on.  The lasers use raycasting so they will hit other asteroids and hopefully it looks cool and will effectively shorten the level by introducing more challenge after a time.  It will also make the level a bit more dynamic.

HardLander v0.84 released

New Death Sphere and aim-able Laser

Fresh from showing at PAX Prime, the new show build is now available! If you have an itch for super competitive local multiplayer games, you owe it to yourself to check it out! Version 0.84 continues on the competitive vision of hard lander by giving you more control over the environment as you master your piloting skills.

In the level Death Sphere, you can turn on up to 3 lasers and by touching the activation pads. You can then proceed to get the sphere spinning by hitting the protruding laser canon with the back of your ship just right, all but ensuring a full screen wipe of your upset but impressed opponents. NewLaserSphere001

Continue on to laser lab where you can precisely control the direction of a mounted laser beam based on your position on the laser pad. If you’ve mastered the crab walk (which is shown in the first challange level) you will be able to slide across the pad, sweeping the entire bottom of the level. But watch out because an observant player may be up to your tricks and screen wrap on top of you before you ensure your victory.

NewLaserLab002If this looks like something you want to play, pick it up on Desura or play it on your OUYA!

HardLander at PAX Prime 2014

Fresh from showing at PAX Prime, the new show build is now available!  If you have an itch for super competitive local multiplayer games, you owe it to yourself to check it out!  Version 0.84 continues on the competitive vision of HardLander by giving you more control over the environment as you master your piloting skills.

In the level Death Sphere, you can turn on up to 3 lasers and by touching the activation pads.  You can then proceed to get the sphere spinning by hitting the protruding laser canon with the back of your ship just right, all but ensuring a full screen wipe of your upset but impressed opponents.

Continue on to laser lab where you can precisely control the direction of a mounted laser beam based on your position on the laser pad.  If you’ve mastered the crab walk (which is shown in the first challenge level) you will be able to slide across the pad, sweeping the entire bottom of the level.  But watch out because an observant player may be up to your tricks and screen wrap on top of you before you ensure your victory.

Laser Lab Level

I am currently adding more control over the lasers in Laser Lab. Think of the laser lab as a king of the hill multiplayer map;  If the hill had a giant instakill lazer on the top of it!  Your position on the pad, directly dictates the angle the lazer is pointing.  Oh and if you haven’t played the game, the red ship is sliding along the ground using an advanced thrusting technique called a crab walk.

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HardLander 0.7 update coming soon!

Do you have friends? Do you want to smash them with the butt end of a rocket ship? Then you should check out Hard Lander! The newest update has prettier graphics, and it’s more fun then ever. Here are a few of the multiplayer levels you will find in Hard Lander.

The Graveyard: A large level that lets you stretch your wings and outmaneuver your opponents. If you think this still isn’t enough room to pick up speed, fret not because the level wraps horizontally letting you zip across the wreckage below picking up speed until you find the right opportunity to descend down and clip your enemy.

graveyard

Has gravity got you down? Then take to the stars and hunker down between some Asteroids. In this level there is no gravity, and asteroids start with random forces making each round a little bit different. This level features vertical AND horizontal wrapping giving you ample opportunity to outwit your witless opponents. If that isn’t tricky enough for you, try charging an asteroid and get it hurling towards your friends noggins.

newAsteroids

If sitting on your friends is a little too personal give Laser Lab a try. Here you can control the battle field from afar. Once you have mastered a soft landing, Laser Lab will let you dominate by controlling a set of laser pads near the top of the room. Don’t let up your guard though, a resourceful opponent might just screen wrap on top of your head!

lazerlab

Click here to Push to my OUYA

HardLander Released to OUYA today!

After over a year of working on Hard Lander off and on and quitting my job 6 months ago, I am pleased to announce that Hard lander has been released on the OUYA console! Give it a try, it’s like ballet with missiles!

I really wanted to create a fun, rewarding couch multiplayer game and the OUYA seemed to be the perfect fit for an unknown developer like myself. Playing hard lander is like a ballet, or like riding a unicycle. It isn’t pretty at first, but to those that put in the time, it becomes something beautiful… or at least freakish. Either way I want people who get good at the game to usher gasps of astonishment from their friends and foes alike.Laughs are cheap, man. I’m going for gasps.

Eventually I hope to be able to port the game to wherever people want to play it, but for now I am focusing on updating content and getting feedback on the game on the OUYA platform. I hope that a few of you brave souls will boot up your little boxes and give it a try.

Push Hard Lander to my OUYA!