HardLander: Competitive Local Multiplayer Version 0.85 Released!

Have more fun with your friends this weekend with improvements to ship physics and Sumo! Shove your friends into a laser wall and show them who’s boss. The ships are now easier to control for beginners and faster and more nimble for veterans. More fun for everybody!Level changes

This build removes slow mo from the SUMO level which allows some different stratagies such as shoving like this!


A little bit of explanation of how Slowmo works is needed. In most levels once a player wins by being the last person standing, there is a slow mo that lasts a couple seconds. This is fun because it adds a bit of punch to the victory, but also because if you die during this slow mo the round is a tie. This gives other players that would have lost something to root for and causes lots of cheering at the expense of the might be winner which makes the game more fun. However, in Sumo it’s fun to be able to push the player out of the ring. However, with Slowmo on this almost always resulted in a tie. This is possible because in Sumo ship to ship destruction is disabled so pushing is a valid option. I think this makes the level a lot more fun and interesting.Gameplay changes

Hard Lander has always been a bit top-heavy. This can be fun because it requires a high level of skill to balance without crashing. However durring playtesting I realized that this makes the learning curve a bit too high for new players. So I reduced the mass of the top of the ship by 30%.

This changes the ship behavior in two ways:

  • The ship how has a lower center of gravity. This means that it will very slightly self balance when you are pointing up. So if you are pointing straight up you will not tip over. Hopefully this makes it a little easier to get over the first hump of the learning curve which is not tipping over. Landing is now a ‘tiny’ bit easier as well.
  • Since the ship is a bit lighter you can now turn a bit faster and accelerate faster. This is more fun for advanced players as you feel more nimble. Make no mistake, this game is still very hard to master and is very satisfying to fly once you get the hang of it.

Bug Fixes:

  • pesky asteroid collider fixed.


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