Teeter-totter Prototype Level
I’m prototyping a new level I’m calling teeter-totter. It’s going to be a roundish level with a center pivot, free spinning platform in the middle of the screen which can be manipulated to mess with your opponents. I like how the platform balances if no one takes off, since the spawns are equidistant along the platform. Once one person lifts off however it will start to tip. There are many possibilities for interesting interactions. For instance you can continually screen wrap vertically trying to get the platform spinning faster and faster but avoiding the wall. You can hit the platform from the bottom, or use it to smack your opponent into a wall. I haven’t been able to play test this yet with 4 players but I am hoping that it’s fun. If so I will continue to refine it.
Updated the teeter-totter prototype level. I need to do more play-testing but I like this look better. Also the hole in the middle gives some opportunity for slick evasion for the nimble pilot. I enclosed the level to make the rotating platform more important since you can’t escape it. In previous play-testing people would quickly fly away from the platform. Now positioning is much more important. In the image that follows, the surface is balanced until one sprightly rocket ship takes off and it starts tipping to the left.